AI Insights · Timothy · July 2022
Top 5 Play Pass Games on Android in Slovenia - Q2 2022
In Q2 2022, Slovenia's top 5 Play Pass games on Android showed varied performance in weekly downloads, revenue, and active users. Sensor Tower data reveals detailed trends for each game.
In the second quarter of 2022, Slovenia's top Play Pass games on the Android platform exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of the top 5 games fared, based on data from Sensor Tower.
Hungry Shark Evolution saw its weekly revenue peak at around $19 in the final week of June, with a notable increase starting in early June. Weekly downloads fluctuated, reaching a high of 258 in the last week of June. The game maintained a fairly stable number of weekly active users, ranging from approximately 2.2K to 2.5K throughout the quarter.
LEGO® DUPLO® WORLD experienced a gradual increase in weekly revenue, peaking at $16 in mid-May, followed by a consistent performance around the $4 to $10 range. Weekly downloads remained relatively low but saw a significant spike to 46 in the last week of June. Active users showed a slight increase towards the end of the quarter, reaching 73 in the final week.
Disney Coloring World had a stable revenue trend, mostly around $3 to $10 weekly. Downloads peaked at 89 in late March but generally declined over the quarter. Active users decreased from 116 to around 58 by the end of June, indicating a gradual decline in engagement.
Spaceflight Simulator displayed sporadic revenue, with notable peaks at $20 in late April and $14 in mid-April. The game’s downloads showed fluctuations, with a high of 152 in late March and a low of 59 in various weeks. Active users remained relatively stable, around the 300-400 range, ending the quarter with 322.
RISK: Global Domination had a varied revenue trend, peaking at $14 in late March. Downloads fluctuated, with a high of 79 in late March and a low of 19 in mid-June. Active users saw a decline from 310 in late March to around 210 by the end of June, showing a decrease in player engagement over the quarter.
For more detailed insights and trends, visit Sensor Tower.